This part of the Dyscorpia exhibition showcases how innovative digital, interactive and multimedia forms of creative writing may give rise to stories in flesh and bytes. How can the human body come to life on a 2D screen? How may it become a playable environment, a platform, or a game world, in its own right? How are technologies and bodies interwoven to evoke new meanings of embodiment? How can digital fictions and poems evoke memories and images of our bodies that make us reflect, revisit, and refigure our gendered identities? What are the relationships between exterior appearances and internal body functions and organs? And how do these works of electronic literature allow users to engage in new forms of literary experiences and critical gameplay?
Isabelle Van Grimde; Christine Wilks; Jason Nelson; Liz Ingram; Bernd Hildebrant; Daniel Evans